Ghost of Tsushima is Sony's next big exclusive game developed by Sucker Punch productions and releasing on July 17th for ps4.
Here Few things to know before buying ghosts of Tsushima
Story setup as you probably already know the story is set on the island of Tsushima during the first Mongol invasion in the year 1274, protagonist Jin Sakai whose clan has been wiped outlearns of the way of the ghost and begins striking terror into Mongol forces
before that, however there are some setups the entire story as Jin's background and Susheela's situation are outlined beforehand.
So expect the game to be on a fixed path for some time before the world opens up for exploration inspired by Red Dead Redemption Zelda breath of the wild
The Legend of Zelda breath of the wild also served as an inspiration especially with how it utilizes the curiosity to stoke player interest in a variety of different ways
Side stories a lot has been said about the open-world and activities that players can partake in however along with the main story there are also extensive side stories to experience
this was seen back in the games gameplay debut in June 2018 which saw owner Masako fighting alongside Jin before facing him in a duel.she's only one of many side characters that will be encountered players will find that most have their own stories that can be explored
interestingly the sequence from 2018 was described as part of Misako storyline perhaps hinting towards other quests in her overall arc.
Continuous passage of time the island of Tsushima has a lot going on whether it's events to help villages against attacking Mongols camps to clear out however even as you explore the various nooks and crannies of the world time will still progress normally, you'll receive updates and what stage the Mongol invasion is currently at though how this plays into the overall gameplay is unknown
No karma system it's a bit surprising considering sucker-punches history with the infamous series but there's no karma system in ghosts of Tsushima. Instead, the focus is on telling a human story of someone who is this way and has to evolve into something else versus transform completely into something else
Artistically distinctive areas the world is pretty big but there's also a fair bit of diversity to it as well Sucker Punch has spoken about the rolling plains bamboo forests snowy mountains and other areas that players can expect to explore but there's also a strong emphasis on making each area feel distinct from an art perspective though some areas may come across as a little bit loud like the forest of no return which focuses on tales of betrayal they feel memorable and provide visual anchors as sucker-punch describes them to help players better determine their direction while exploring
Simulated clouds of course for as gorgeous as the world looks the clouds may steal your attention more often than not Sucker Punch co-founder Chris Zimmerman confirmed two ventureBeat back in 2018 that the weather is dynamic and the clouds are procedural and simulated in fact you'll apparently never see the same cloudscape again because they're always changing time lapse creators rejoice
Technically stunning for a game that's releasing in the ps4 s twilight years ghosts of Tsushima looks very very good Jason Connell said that this was thanks to the amazing technical rendering gurus as sucker-punch who managed to pull out every little ounce of performance so that we could have our dreams of making this game this can be seen in the environmental effects and viewing distance the latter which Connell insists is not faked through any hacks and such you can just get down from that mountain and go to those places it's stunning what they've been able to pull off for us from a technical perspective
Charms armor sets have already been discussed and can augment one's playstyle whether it's a samurai focused or ghost focused build but there are also charms which provide various benefits like-
slowly recovering health while out of combat
poisoned wind chimes that kill foes who pick them up
smoke bombs restoring 25% of health on use
and so on more charm slots can be earned further incentivizing players to go out and explore the open world
Stances combat is all about precision pairing and resolve for either striking fatal blows or healing at battle there are also stances spotted in the state of play deep dive which jinn can switch to in combat Sucker Punch told VG 247 that these were inspired by samurais cinema and that certain stances will make it easier to fight against certain enemy types.
Sword cleaning button if the past few gameplay videos haven't served as enough indication there's going to be a lot of blood in this game as a result one of the cooler features is a dedicated button for cleaning blood off of gin sword before sheathing it it's a nice touch and a fitting end for the more gruesome battles
Hero of Tsushima set ghost of Tsushima has various special editions that can be pre-ordered right now if you pick up the physical special edition or collector's edition or the digital deluxe edition then you'll receive hero of tsushima set.
Here Few things to know before buying ghosts of Tsushima
Story setup as you probably already know the story is set on the island of Tsushima during the first Mongol invasion in the year 1274, protagonist Jin Sakai whose clan has been wiped outlearns of the way of the ghost and begins striking terror into Mongol forces
before that, however there are some setups the entire story as Jin's background and Susheela's situation are outlined beforehand.
So expect the game to be on a fixed path for some time before the world opens up for exploration inspired by Red Dead Redemption Zelda breath of the wild
The Legend of Zelda breath of the wild also served as an inspiration especially with how it utilizes the curiosity to stoke player interest in a variety of different ways
Side stories a lot has been said about the open-world and activities that players can partake in however along with the main story there are also extensive side stories to experience
this was seen back in the games gameplay debut in June 2018 which saw owner Masako fighting alongside Jin before facing him in a duel.she's only one of many side characters that will be encountered players will find that most have their own stories that can be explored
interestingly the sequence from 2018 was described as part of Misako storyline perhaps hinting towards other quests in her overall arc.
Continuous passage of time the island of Tsushima has a lot going on whether it's events to help villages against attacking Mongols camps to clear out however even as you explore the various nooks and crannies of the world time will still progress normally, you'll receive updates and what stage the Mongol invasion is currently at though how this plays into the overall gameplay is unknown
No karma system it's a bit surprising considering sucker-punches history with the infamous series but there's no karma system in ghosts of Tsushima. Instead, the focus is on telling a human story of someone who is this way and has to evolve into something else versus transform completely into something else
Artistically distinctive areas the world is pretty big but there's also a fair bit of diversity to it as well Sucker Punch has spoken about the rolling plains bamboo forests snowy mountains and other areas that players can expect to explore but there's also a strong emphasis on making each area feel distinct from an art perspective though some areas may come across as a little bit loud like the forest of no return which focuses on tales of betrayal they feel memorable and provide visual anchors as sucker-punch describes them to help players better determine their direction while exploring
Simulated clouds of course for as gorgeous as the world looks the clouds may steal your attention more often than not Sucker Punch co-founder Chris Zimmerman confirmed two ventureBeat back in 2018 that the weather is dynamic and the clouds are procedural and simulated in fact you'll apparently never see the same cloudscape again because they're always changing time lapse creators rejoice
Technically stunning for a game that's releasing in the ps4 s twilight years ghosts of Tsushima looks very very good Jason Connell said that this was thanks to the amazing technical rendering gurus as sucker-punch who managed to pull out every little ounce of performance so that we could have our dreams of making this game this can be seen in the environmental effects and viewing distance the latter which Connell insists is not faked through any hacks and such you can just get down from that mountain and go to those places it's stunning what they've been able to pull off for us from a technical perspective
Charms armor sets have already been discussed and can augment one's playstyle whether it's a samurai focused or ghost focused build but there are also charms which provide various benefits like-
slowly recovering health while out of combat
poisoned wind chimes that kill foes who pick them up
smoke bombs restoring 25% of health on use
and so on more charm slots can be earned further incentivizing players to go out and explore the open world
Stances combat is all about precision pairing and resolve for either striking fatal blows or healing at battle there are also stances spotted in the state of play deep dive which jinn can switch to in combat Sucker Punch told VG 247 that these were inspired by samurais cinema and that certain stances will make it easier to fight against certain enemy types.
Sword cleaning button if the past few gameplay videos haven't served as enough indication there's going to be a lot of blood in this game as a result one of the cooler features is a dedicated button for cleaning blood off of gin sword before sheathing it it's a nice touch and a fitting end for the more gruesome battles
Hero of Tsushima set ghost of Tsushima has various special editions that can be pre-ordered right now if you pick up the physical special edition or collector's edition or the digital deluxe edition then you'll receive hero of tsushima set.
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